INTELLIGENT SYSTEM FOR FORMING BEHAVIOR OF ACTORS IN COMPUTER GAME
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The paper deals with the use of artificial intelligence methods in computer games with a review of a variety of actors and decision-making features. Features of application of artificial intelligence in games of various genres and concerning requirements for intellectual" system are analyzed. During the execution of the system was used "behavior tree" in the game engine Unreal engine 4.
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[4] Georgios intelligence and games. manual. / Julian Togelius New York, USA, 2018 – 35C.
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Done
Dear Authors,
Your paper has been accepted!
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